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Sketches for possible character designs. Having now worked through creating a few characters from concept to completion, I'm now returning to the beginning to utilise all the lessons I've learnt. I want to plan the topology more carefully and make a much lighter model which is appropriate for games - within the limits for polycount and using normal mapping via Zbrush for detail. Also, I am stylising the anatomy much more strongly and planning clothing and accessories to be more seamlessly included. |